GameTacticz
  • The Dark Desent











    What’s Amnesia all about, and where is it set?



    Amnesia starts out with the protagonist waking up in a castle without any memories, except a feeling of being hunted. The player must then explore the protagonist’s past, find out what has happened and try to stop the events that are about to unfold.
    On a deeper level, Amnesia is about exploring in humans and our goal is that the players should feel connected with the protagonist in such a way that the hero’s background should feel like their own forgotten memories. This is our basis for building a hopefully emotional and disturbing narrative.
    As with our previous games, we aim to create a truly frightening experience, and with Amnesia we aim to step up from what we did in Penumbra and make something truly nightmarish. If players lose after playing then we have succeeded in our goal.
    Will the game be more combat-focused this time?
    Their will be no combat at all, and the enemy encounters will have the player either hiding or running. Sometimes, using your wits and the environment is needed in order to proceed. We did try out including some combat at first, but it just did not create the kind of atmosphere we were after, so we removed it completely in the end.

    To be honest, although I like to play combat-focused games from time-to-time, there’s just too much killing at the core of most games. This is something that has cursed games ever since abvolt and such, having players commit a kind of genocide as they progress through the game. I think it is really sad that around 80% or so of today’s top titles have this sort of mechanic at their core. If it continues, games will probably end up in the comic book ghetto, which makes me sad.

    Using the player’s imagination instead of just showing things “in bright light” is something of a rule for us. One can never create graphics that will compare to what a player’s imagination can conjure up.

    Playing sounds instead of using visuals and hinting at horrors instead of experiencing them directly are examples of the tricks we use. It isn’t always easy to do, but when it works it has an extremely powerful effect. This one reminds me of the horrors of Fear 2. Look for it on PC & the PS3 price about $ 58.00
    This article was originally published in forum thread: The Dark Desent started by abvolt View original post
    Comments 3 Comments
    1. obok's Avatar
      Wow it look awesome so dark. I saw the video and the graphics are very powerful indeed. And I would have to agree with abvolt it reminds one of the horrors of FEAR the game I can't wait for this one to come out.
    1. lunarmoon's Avatar
      This game I'm going to get if anyone who craves disturbing atmospheric environments to explore and tension so thick you could cut it with a knife... Then this is for them.
    1. burtshurts's Avatar
      It look great just saw your vid nice im getting it.
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